Factorio 0.15.10
Changes
- The rail block debug visualization in Factorio download game has been just added.
- The max wire distance of every circuit connectable entity is increased from 7.5 to 9.
- Steam that you see in the game is currently internally a separate fluid coming from the hot water.
- From that, the coal liquefaction recipe can require steam instead of water.
- Elements like the terrain, shadow, or smoke sprites are arranged and sorted into many different sprite atlases in order to optimize GPU memory access during rendering.
- Graphics
- The burner mining drill in the high resolution is added.
- Thus, the normal resolution version is replaced later.
Bugfixes
- Speed-module-3 recipe typo is fixed.
- The bug, where downgrading underground belts by fast replace did not work even if you output piece close enough, is fixed.
- The issue, when robots trying to repair each other would not operate in the right way is, fixed, too.
- Now, the description level of technologies having multiple levels merged into one slot in the technology GUI is more understandable.
- The crash happens when you loaded the old modded saves in the vanilla Factorio multiplayer game is improved.
- Fixed the bug where it did not allow players to quickly transfer the blueprints to other people
- Fixed the issue when crashing into rocks with your vehicles made no sound
- Fixed the problem related to blueprint preview icons scaling and size to become consistent across all of the areas that they were shown
- Fixed the bug when you could not remove the blueprint from the trash slots that you didn’t want anymore
- Fixed the matter that the storage tanks used four directions to move although it was visually shown 2 only so they would conflict in blueprint after that
- Fixed the crash when you loaded the blueprint storage while you were also roaming save file
- Fixed a helpless error where a locale was not correct for a scenario
- The bug of the possible desync involved the inserter circuit network stack size control is fixed.
- What made the number of multiple passengers in a train could cause the erratic behavior when trying to drive is fixed.
- Fixed the bug of manually inserting the satellite into the silo when the auto launch was enabled would not release the rocket
- Fixed the crash occurring where killing yourself with the your weapon
- Fixed the bug happening when pressing F12 could freeze or crash Factorio download game.
- Fixed the circuit network controlling the rail signal sometimes could not turn red when building rails
- Fixed the crash where you would start the tutorial at the same tick as auto-save starts
- Fixed the impossibility when scrolling the active blueprint in a blueprint book if the scroll bar was visible
- Fixed the crash when you exited some modded games
- Fixed the bug that Factorio multiplayer game could not keep the file permissions when you saved a map
- Fixed the issue that the blueprint library would not memorize the player filter after you opened a book
- Fixed that player names in the blueprint library were not classified
- Fixed the blueprint book tooltips where would flicker when the own inventory was made different
- Fixed the issue of desync when catching up
- Fixed desync when adding or deleting blueprints to the book in some situations
- Fixed a few crashes loading invalid combinatory parameters
Modding
- Factorio download is an amazing online multiplayer game in which you are able to be detected once you engage a game if any mod that you are utilizing is broken such that taking part in the game could cause desyncing
- Fixed the problem that exiting the mod settings GUI with no changing anything could think in a wrong way you altered settings in a few cases
- Fixed the crash when you started to load mods control.lua produces an error
- The favorite serve icon is added to the utility sprites
- A global table ‘mods’ which is considered a mapping of mod name is added to the available mod version during prototype loading
Scripting
- Some troubles connecting to missing Lua docs in Factorio download are fixed.
- The information about settings stage is added to the data life cycle.
- Fixed the crash when trying to generate stickers on entities that didn’t assist them
- Fixed the issue that LuaGuiElement::surface_index was using 0-based indexing
- Fixed that LuaEntity::graphics_variation was controlling 0-based indexing
- Also, fixed the complication where LuaItemStack::active_index was using 0-based indexing
- Fixed rendering of icons layered in the custom GUI
- Aside from that, the ‘item’ and ‘tag’ have been added to the robot built entity or tile events.
- LuaEquipment::burner read is added.
- Besides, LuaEntityPrototype::crafting_categories read is also inset to the game.
- The support for setting ‘tags’ and ‘’custom_description’ is added when you make items through Lua.
- Added support for setting ‘tags’ and ‘custom_description’ when making items through Lua.
- The LuaBurner::burnt_result_inventory read is a necessary part added.
- LuaInserterControlBehavior stack size read/write is no exception when being added recently.
- LuaTrainStopControlBehavior enable/disable conditions is added to Factorio multiplayer game.
- You can find LuaTransportBeltControlBehavior enable_disable, read_contents, read_contents_mode read/write at the moment.
- LuaTrain::id read has been attached.
- LuaEntityPrototype::supply_area_distance read along with LuaEntityPrototype::max_wire_distance read and LuaEntityPrototype::max_circuit_wire_distance read are added.
Thanks for your reading!