Factorio 0.15.24 Released

Factorio 0.15.24 Released

- in Factorio News

Factorio 0.15.24

Factorio 0.15.24 Released

Minor features

  • The power switch connections are kept in the blueprint of Factorio download game for the future use.


  • F1 and F2 debug hotkeys are able to be reassigned.
  • The disabled pumps will not stop other ones from connecting to the fluid wagon.
  • Aside from that, the pump can combine with the fluid tank that can be slightly rotated, but only to the tanks that located on the straight rail.
  • The blueprints in the library will not auto-transfer when a player enters. Instead, they are implemented basing on the demand.
  • Admins will have the right to modify or adjust the other players’ designs in the library, including deleting.
  • The default keybind used to toggle the filters on macOS is changed to Command + Right Click.


  • Fixed Infoboxes that sometimes moved to the center of the playing field on scale change or showed the size change
  • Fixed the direction of the underground belts or pipes that were not detected in the correct way when you applied the pipette tool in some situations
  • Fixed accumulators that had to energy bars and one of them displayed the wrong value
  • Fixed Copy Paste that did not operate in the numeric edit box
  • Fixed the recipe tooltip that resized or altered each time some items were crafted
  • Fixed the burner inserter that read the signal pulses twice
  • Fixed the electric buffer error that occurred when you updated save to newer Factorio steam game’s version or mods
  • Fixed failing to mine an entity that could not transfer anything from the entity
  • Fixed the locomotive that snapped to the train stop after it was fastened to a current train
  • Fixed the object counts when making the blueprint or deconstructing something that could provide off-screen
  • Fixed the impossible research tasks in the team production quest
  • Fixed the blueprint library GUI that did not recover the scrollbar position when you moved in or out of a book
  • Fixed the setting inserter filters that didn’t improve the last user
  • Fixed the fluid that could not flow through the circuit network limited mining drills
  • Fixed a crash happening when exiting multiplayer because of a script error whilst still hosting a public game topically
  • Fixed the pump that could not link to the final tile of a train in a few cases


  • Made different the format for the localized mod name and description in Factorio download
  • Fixed the assembling machines controlling the heat energy source type that did not work when it ran out of the power
  • Restricted the map gen preset the pollution diffusion and dissipation rate values to block the forever contamination making the map size become swollen by mistake
  • Cleared CustomInputPrototype consuming types “all” and “script-only”
  • “entity-with-owner” can assist the variation in blueprints


  • Fixed marking an entity for the deconstruction through the script that could not burn the event
  • Fixed the level based research that would not activate the research-finished event in some
  • Fixed drop-down related methods for LuaGuiElement that were 0-based
  • Added a public Lua function “table_size” that calculate how many values in any Lua table
  • Added LuaGuiElement::remove_item for drop-down type elements to Factorio game
  • Added LuaSurface::clear_pollution()
  • Added events on_console_chat and on_console_command
  • Added LuaEntityPrototype::production read
  • Added LuaControl::mine_tile()
[php snippet=2]

Leave a Reply

Your email address will not be published. Required fields are marked *