Factorio 0.15.32 Released

Factorio 0.15.32 Released

- in Factorio News

Factorio 0.15.32

There are many noticeable fixes for serious bugs that you faced in the adventure and some improvements for scripting in the awesome Factorio download building survival game. The release was presented on 2, August 2017.

Factorio 0.15.32 Released


  • Fixed the compatibility issue together with many antivirus programs
  • Fixed the seed in the map-gen-settings.json that could be missed when you were setting up a playing field on the headless server
  • Fixed the bug related to connecting to an MP game with a big blueprint library might become difficult
  • Fixed the usage of capsules that opened an Entity’s GUI when they were chosen
  • Fixed the trouble of –window-size=maximized when it did not run on Linux
  • Fixed the change of the reactor consumption or production’s value via a mod would not up to date the own production until it was rebuilt
  • Fixed blueprints that could prevent transferring occasionally
  • Fixed the crash when you unlocked the item or the container and at the same time the controller would be established to some that did not have any inventory
  • Fixed three possible crashes that were malformed network packet over the network
  • Possibly fix a biter cache-related crash
  • Fixed bad_alloc and the low-leveled errors that found internally, thus you could not have an appropriate stack trace of these
  • Restricted the size of a train chart tag while the map of Factorio steam game was being zoomed in
  • Fixed the possible rare crash that built the rails and viewed the preview of entities later
  • Limited the tech cost multiplayer to max of 1,000

Next, we will talk about scripting. It is an exciting item in Factorio game.

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Scripting brings to you plenty of upgrades. They are effective to give you many advantages reserved for playing the game. They comprise many problems of the entity, the robots, errors, and much more.

  • The log method for Factorio steam game finally identifies the mod that wrote that, not only the scripting file.
  • Added LuaEntityPrototype::distribution_effectivity read.
  • Added LuaEntityPrototype::time_to_live read
  • Added LuaControl::following_robots read
  • Added LuaPlayer::pipette_entity()
  • Added LuaEntity::can_be_destroyed()
  • Added script_raised_destroy reserved event ID
  • Added script_raised_built reserved event ID
  • Added script_raised_revive reserved event ID
  • Altered LuaEntity::time_to_live to activate for the fighting robots
  • Modified LuaEntityPrototype::fluid_capacity read to run on the fluid wagon
  • Made LuaEntityPrototype::turret_range read different to come back nil instead of the error if there is not the turret
  • Used LuaEntity::train to allow nil to go back if the entity in Factorio download game is not rolling stock
  • Added LuaEntityPrototype::explosion_beam read.
  • Added LuaEntityPrototype::explosion_rotate read.
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